init = () ->
white = new PXL.Colour.RGBA.WHITE()
v0 = new PXL.Geometry.Vertex
p : new PXL.Math.Vec3(-1,-1,0)
c : white
v1 = new PXL.Geometry.Vertex
p : new PXL.Math.Vec3(0,1,0)
c : white
v2 = new PXL.Geometry.Vertex
p : new PXL.Math.Vec3(1,-1,0)
c : white
t = new PXL.Geometry.Triangle(v0,v1,v2)
vertexMaterial = new PXL.Material.VertexColourMaterial()
@node = new PXL.Node t
camera = new PXL.Camera.PerspCamera()
@node.add camera
@node.add vertexMaterial
@node.add new PXL.GL.UberShader(@node)
draw = () ->
GL.clearColor(0.15, 0.15, 0.15, 1.0)
GL.clear(GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT)
@node.draw()
params =
canvas : 'webgl-canvas'
context : @
init : init
draw : draw
cgl = new PXL.App params