init = () ->
# Create our basic quad
q = new PXL.Geometry.Quad()
@n0 = new PXL.Node q
# Fire a request for a texture
PXL.GL.textureFromURL "/textures/wood.webp", (texture) =>
# Create our texture from the data and add it to our material
@n0.add new PXL.Material.TextureMaterial texture
# Our node is complete - add it to the topnode
@topnode.add @n0
@topnode.add new PXL.GL.UberShader(@topnode)
@c = new PXL.Camera.PerspCamera()
@topnode = new PXL.Node
@topnode.add @c
draw = () ->
GL.clearColor(0.15, 0.15, 0.15, 1.0)
GL.clear(GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT)
@topnode.draw()
params =
canvas : 'webgl-canvas'
context : @
init : init
debug : true
draw : draw
cgl = new PXL.App params