PXL.js is a WebGL Engine. It is simple to use and has various functions for the most common processes you need to code when writing WebGL.
PXL.js has the following features:
You can clone from github, download using npm or by downloading the latest zip. Take a look at the documentation to get a feel for how PXLjs works. From there, you can take a look at the examples and their code to see how it fits together. There is also the API documentation that describes all the various functions.
An early version of PXL.js is used to render the Equatorie at Cambridge Unviersity.
The current version of PXL.js is 0.1.0. There are many more features I'd like to add including: